editorial
A game of solitaire, part 1
07-22-2015
Being an artist means having a solitary profession, at least in my case. I'm not complaining about that; I couldn't get anything done if I had to work with other people. I simply would not be able to concentrate. Especially in the first phase, the design of a new drawing. I usually play some calm music in the back ground, like early lute music, or some baroque music, or jazz. All instrumental, the human voice in itself is a huge distraction. But then, if the whole thing is ready in its penciled form, the second, boring phase begins: the tracing. Here I can listen to anything I want, but the best thing is to listen to something intellectual a bit challenging, so you're mind is drawn away from the work. Separating the head from the hands, so to speak.
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Strange currency
07-16-2015
Hello! This is one pic in the category 'Lost and Found' We couldn't put it in New, because it is pretty darn old, from the early eighties we presume. One can still see some heavy influences of Bishop in Coco's work here, especially in the way the hair and the face were drawn. It is a picture which accompanied the editorials in the Massad magazine in those days, and the original went its own peculiar way.
"In those days, before e-mail, before PC's even (in my case, anyway) I had to bring my material to the editorial office in person. This involved an hour long train ride, and a three quarters of an hour walk through town, with my six page comic in a small suitcase. One time I arrived and delivered my stuff, got payed and started a chat with the editor in chief.
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Fetish bondage 2
07-08-2015
New in the shop this time: Fetish bondage 2. This series is dedicated especially to illustrations about rubber and latex, armholders, single gloves, straightjackets etc.
Issue number one was one of our best selling books, and we have high hopes for this second one. There are at least two more books to come in the series. Go check it out!
CBAP World
07-02-2015
One of the things I try to do, in a very modest way, is give the site a feel of one, coherent world. Of course I can't do that in a way that huge companies like Marvel and DC Comics do that, but I try to do the best I can, for instance by making references to story A, in story B. There is one character for example that was introduced many years ago in a comic strip called The Debt. Now, I let him and his company pop up again in another strip, The Club, many years later. And quite recent, he was the main antagonist in one of our short stories, the Present.
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